Tools and Technologies

Participants may use any tools or technologies that support web‑based game development, including:

Game Engines

  • Godot (HTML5 export)

  • Unity (WebGL export)

  • Construct 3

  • Phaser

  • Pico‑8 (web export)

Art and Audio Tools

  • Aseprite

  • Piskel

  • Pixelorama

  • Bfxr or ChipTone for sound effects

  • Any openly licensed asset libraries

Optional Utilities

  • GitHub or GitLab for version control

  • Browser developer tools

  • Online pixel‑art editors

  • AI tools for brainstorming or asset generation (must follow licensing rules)

  Inspiration

Participants may draw inspiration from:

  • Classic platformers where glitches became speedrun strategies

  • Games with intentionally broken physics or movement

  • Puzzle games that require thinking outside intended rules

  • Retro titles with visual corruption or memory‑overflow quirks

  • Indie games that use meta‑mechanics or fake error screens

  • Personal experiences discovering bugs in games

The goal is to turn glitches into features rather than accidents.

  Contact Us & Support Channels

For questions, support, or clarification, participants can reach out through:

  • Email: lpo5467899@gmail.com

  •  
  Additional Resource Links

Below is a curated list of helpful resources for participants:

Game Engines

  • Godot: https://godotengine.org

  • Unity: https://unity.com

  • Construct 3: https://www.construct.net

  • Phaser: https://phaser.io

  • Pico‑8: https://www.lexaloffle.com/pico-8.php

Pixel Art Tools

  • Aseprite: https://www.aseprite.org

  • Piskel: https://www.piskelapp.com

  • Pixelorama: https://orama-interactive.itch.io/pixelorama (orama-interactive.itch.io in Bing)

  • Lospec: https://lospec.com

Sound & Music Tools

  • ChipTone: https://sfbgames.itch.io/chiptone

  • Bfxr: https://www.bfxr.net

  • BeepBox: https://www.beepbox.co

Web Export & Debugging

  • Godot HTML5 Export: https://docs.godotengine.org

  • Unity WebGL Build Guide: https://docs.unity3d.com

  • Construct Export Guide: https://www.construct.net

  • Chrome DevTools: https://developer.chrome.com/docs/devtools/

Glitch & Game Design Inspiration

  • Speedrun Wiki: https://www.speedrun.com

  • Glitch-Based Gameplay (TV Tropes): https://tvtropes.org

  • Game Maker’s Toolkit: https://www.youtube.com/c/MarkBrownGMTK (youtube.com in Bing)

  • Extra Credits: https://www.youtube.com/user/ExtraCreditz (youtube.com in Bing)

Free Asset Libraries

  • OpenGameArt: https://opengameart.org

  • Itch.io Free Assets: https://itch.io/game-assets/free (itch.io in Bing)

  • Kenney Assets: https://kenney.nl/assets

Version Control & Hosting

  • GitHub: https://github.com

  • GitHub Pages: https://pages.github.com

  • itch.io: https://itch.io